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Rendering Voxel Terrain : Highlighting CopeNews

Rendering Voxel Terrain : Highlighting

Console Output For those curious about the active console output of the game in its current state, it is below this paragraph. The warning about…
lukezurg22
lukezurg2220260405
Rendering Voxel Terrain : GPU News

Rendering Voxel Terrain : GPU

I began with porting the Greedy Meshing algorithm (MIT) from the Veridium Engine. The whole algorithm is written in a very low-level (practically in C!)…
lukezurg22
lukezurg2220260328
Site & Project Underway News

Site & Project Underway

This site is being used as an online log of informal notes on progress in the making of Kuiperbilt. It is a developer's log, filled…
lukezurg22
lukezurg2220260324

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(Xray Optics Mode v0.0.1.3)